Richard Borg introduces a new commands and colors series - Medieval - to follow the highly successful Ancients series. For those who play ancients, much will be familiar, but in many respects the era, units, capabilities and...

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Richard Borg introduces a new commands and colors series - Medieval - to follow the highly successful Ancients series. For those who play ancients, much will be familiar, but in many respects the era, units, capabilities and strategies differ.

  • Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex.
  • The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor
  • Some of the new concepts are: Superior armor and status when battling, Cavalry units increase to 4 blocks, Heavy infantry battle dice are reduced from 5 dice down to 4, Light Bow Cavalry units can employ the Parthian Shot when they evade.
  • Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex.
  • The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor
  • Some of the new concepts are: Superior armor and status when battling, Cavalry units increase to 4 blocks, Heavy infantry battle dice are reduced from 5 dice down to 4, Light Bow Cavalry units can employ the Parthian Shot when they evade.

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