This is similar to the Carcassonne game but with Roads replaced with Trading Routes and claimed by Merchants instead of Robbers, Cities replaced with Asteroid Fields and claimed by Explorers instead of Knights and Cloisters ...

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This is similar to the Carcassonne game but with Roads replaced with Trading Routes and claimed by Merchants instead of Robbers, Cities replaced with Asteroid Fields and claimed by Explorers instead of Knights and Cloisters replaced with Planets and claimed by Conquerors instead of Monks. There is no farming equivalent. Faction symbols (Empire, Rebel Alliance and Bounty Hunters) provide bonuses regardless of what faction your Meeples belong to. Majority control is determined by dice rolling with the highest result rather than the sum determining the winner, although tiebreaks and defeats still provide points. A player receives dice equal to the number of his Meeples.

  • Recommended age: from 7 years
  • Number of player: 2 to 6
  • A player receives dice equal to the number of his Meeples
  • Recommended age: from 7 years
  • Number of player: 2 to 6
  • A player receives dice equal to the number of his Meeples

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