James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-res...

Buy Now From Amazon

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Similar Products

Reality Is Broken: Why Games Make Us Better and How They Can Change the WorldGetting Gamers: The Psychology of Video Games and Their Impact on the People who Play ThemTalking Pictures: How to Watch MoviesThe Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and EducationThe Anti-Education Era: Creating Smarter Students through Digital Learning