2-3 player game of the D-Day landings & the crucial period of establishing a firm beachhead, June 1944. Uses a simplified Ardennes 1944 system with movement, combat & reserve movement, and a key quality rating. 1day/turn, 2.3mi/hex, btln/rgt/brig level. M.Simonitch'10
- Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades, though most of the armor units are represented as battalions.
- The game uses a simplified Ardennes '44 system: Move, Fight, and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating.
- In each battle, these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery, and/or Tiger tanks.
- The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg.
- Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades, though most of the armor units are represented as battalions.
- The game uses a simplified Ardennes '44 system: Move, Fight, and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating.
- In each battle, these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery, and/or Tiger tanks.
- The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg.