Explore the new Blender 2.8 user interface and get up to speed with creating 3D models

Key Features

  • Discover Blender 2.8’s new user interface and tools
  • Create materials, apply text...

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Explore the new Blender 2.8 user interface and get up to speed with creating 3D models

Key Features

  • Discover Blender 2.8’s new user interface and tools
  • Create materials, apply textures and render scenes
  • Use the new cutting-edge real-time render Eevee in your projects

Book Description

Blender is an open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation task. However, if you’re new to this software, its power and ?exibility can sometimes be daunting, and that’s when you need this book!

The book begins by introducing you to the all-new Blender 2.8 user interface. You'll discover the commonly used options and tools, such as navigating in 3D and selecting objects. The chapters will help you focus on using and manipulating one of the most important windows of the interface, the 3D View. You'll then learn to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll understand how to create materials and set up surfaces. The book will even demonstrate how to use physically based rendering (PBR) to craft realistic surfaces such as wood, stone, and metal. Next, you’ll work with Eevee, a new real-time render engine in Blender. You’ll get up to speed with everything from adding motion to objects to making use of Blender's impressive 3D animation features. Finally, you'll gain insights into creating scenes and organizing them for rendering, along with adding titles and effects with the built-in Blender tools.

By the end of this book, you’ll be able to create 3Dmodels with textures and animations and render them in real-time using Eevee.

What you will learn

  • Manipulate and visualize your 3D objects in Blender
  • Use polygon modeling tools such as extrude and loop cut
  • Apply precision modeling tools like snapping and the 3D Cursor
  • Create materials for Eevee and Cycles
  • Render a scene with the Eevee real-time engine
  • Use PBR textures to craft realistic surfaces such as wood with the Shader Editor
  • Add motion and animation using keyframes
  • Create animation loops using curves and modifiers

Who this book is for

This book is for anyone who is just getting started with Blender. You will also find the book useful if you're an experienced 3D artist or hobbyist looking to get to grips with its features.

Table of Contents

  1. Using Blender 2.8 UI, Shading and Navigator Widget
  2. 3D Modeling and Real-Time Rendering in Eevee
  3. The New 3D Cursor and Modeling Options
  4. Using Real-Time Materials in Eevee
  5. Real-Time Textures for Eevee
  6. Lights and Real-Time Rendering with Blender Eevee
  7. Animate Everything in Blender 2.8!
  8. Editing Animations in Blender 2.8


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