Ugh—meetings. They’re where productivity goes to die, right? There has to be a better way. According to leading consultants Dick and Emily Axelrod, there is.

Using the same principles that make video g...

Buy Now From Amazon

Ugh—meetings. They’re where productivity goes to die, right? There has to be a better way. According to leading consultants Dick and Emily Axelrod, there is.

Using the same principles that make video games so engaging and that transformed the numbing assembly line into the dynamic shop floor, the Axelrods outline a flexible and adaptable system used to run truly productive meetings in all kinds of organizations—meetings where people create concrete plans, accomplish tasks, build connections, and move projects forward. They show how to design every aspect of a meeting—from the way you greet people at the beginning to how you sum up at the end—so that real work actually gets done. Those who have adopted this system will never go back. Neither will you.

Similar Products

Meetings Suck: Turning One of The Most Loathed Elements of Business into One of the Most ValuableDeath by Meeting: A Leadership Fable...About Solving the Most Painful Problem in BusinessPowerfully Simple Meetings: Your Guide For Fewer, Faster, More Focused MeetingsProcess Consultation Revisited: Building the Helping Relationship (Prentice Hall Organizational Development Series)Fundamentals of Project ManagementwBoring Meetings Suck: Get More Out of Your Meetings, or Get Out of More MeetingsDesigning Your Organization: Using the STAR Model to Solve 5 Critical Design Challenges