Recently updated for 2018! If you're looking to get into VR design, UX or storytelling, this is your first stop. It's a lean 100+page approach to the roots of a VR experience based on the current technology stack. You'll learn the basics, some advanced tips, and the problems that are still pending in the VR UX community. If you need a starting point, there are a lot of initial tips here to catch you up. Recently updated sections of the work based on review feedback (6 DOF, Google Cardboard Mechanics, etc.)
- Top 50 book in Product Design in 2017
- Featured on the list of VR UX resources provided by uxofvr.com