It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains ...

Buy Now From Amazon

It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica.

Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty's Name.



Similar Products

Sleeping Dragon, Rising Sun: A Companion for In Her Majesty's Name (Osprey Wargames)In Her Majesty's Name: Steampunk Skirmish Wargaming Rules (Osprey Wargames)Ronin: Skirmish Wargames in the Age of the Samurai (Osprey Wargames)A Fistful of Kung Fu: Hong Kong Movie Wargame Rules (Osprey Wargames)Black Ops: Tactical Espionage Wargaming (Osprey Wargames)