The book that started the computer revolution in schools

Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Sey...

Buy Now From Amazon

The book that started the computer revolution in schools

Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers.

Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.


Similar Products

The Children's MachineLifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play (The MIT Press)Learning Theories and the Design of E-Learning EnvironmentsLifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play (The MIT Press)Sew ElectricGamification by Design: Implementing Game Mechanics in Web and Mobile AppsInvent to Learn: Making, Tinkering, and Engineering in the Classroom