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  • C++ as the underlying programming language –Introduces useful classes for graphics, but does not force a rigid object-oriented posture.
  • Early, in-depth treatment of 3D graphics and the underlying mathematics – Enables students to produce realistic 3D graphics much earlier in a course. Students can write programs to “fly” a camera through a 3D scene.
  • Extensive case studies at the end of each chapter.
  • Clear flow of ideas from first principles to the techniques of graphics:
  • Clear presentation of the links between a concept, underlying mathematics, program coding, and the result – e.g., the use of vectors in graphics, the underlying theory of transformations, the mathematics of perspective projections, etc.
  • An abundance of state-of-the-art worked examples.
  • Numerous practice exercises (approx. 30 per chapter).
  • C++ as the underlying programming language –Introduces useful classes for graphics, but does not force a rigid object-oriented posture.
  • Early, in-depth treatment of 3D graphics and the underlying mathematics – Enables students to produce realistic 3D graphics much earlier in a course. Students can write programs to “fly” a camera through a 3D scene.
  • Extensive case studies at the end of each chapter.
  • Clear flow of ideas from first principles to the techniques of graphics:
  • Clear presentation of the links between a concept, underlying mathematics, program coding, and the result – e.g., the use of vectors in graphics, the underlying theory of transformations, the mathematics of perspective projections, etc.
  • An abundance of state-of-the-art worked examples.
  • Numerous practice exercises (approx. 30 per chapter).

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